![]() If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. If unit initiates combat, inflicts Avo-10 on foe during combat. Trigger%=Luckĭuring combat with a foe who was also unit’s most recent opponent, grants Hit+20. On eating a packed lunch, unit may obtain another of the same item. Grants a bonus to Hit and Avo equal to 3x the number of allies and foes within 2 spaces. Inflicts Crit -5 on foes within 3 spaces.ĭuring combat with a foe who was also unit's most recent opponent, inflicts Cit -10 on that foe. When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. If foe is male, inflicts Hit-20 on that foe during combat. If foe is male, inflicts Avo -20 on that foe during combat. If units HP is not at Max after combat, grants Crit +10 as long asunit's HP stays below max.Īt start of turn, allies within 2 spaces of unit recover 10% of their max HP. When 2 or more female allies are within 2 spaces, grants Hit/Avo +5 to unit and those allies. If foe initiates combat, inflicts Hit-10 on that foe during combat. If unit initiates combat, grants Hit+15 to unit and foe if foe is also able to counterattack. If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat When unit recovers HP using an item, grants Str +2 for 1 turn When an ally joins a chain attack in this unit's combat, unit deals +2 damage If unit uses Wait without attacking or using items, grants Str +2 for 1 turn If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat While Unit occupies terrain that provides an Avo bonus, grants Crit + 15. ![]() Grants units enhanced stat growth when leveling up Recovery items used by allies within 2 spaces heal + 50% HP ![]() If unit is adjacent to the Divine Dragon, grants Crit +5 during combat to the both of them If unit is adjacent to the Divine Dragon, grants Avo + 10 during combat to both of them If unit is adjacent to the Divine Dragon, grants Hit + 10 during combat to both of them You can check all of this out at the Ring Chamber on the Somniel.Īdjacent allies deal + 3 damage and take 1 less damage In addition, characters will gain the skills of their currently equipped Emblem. Up to two inheritable skills can be equipped. ![]() Inheritable Skills: After reaching Bond Level 5 with an Emblem, characters can spend SP (earned from fighting with Emblems) to inherit skills from that Emblem. This skill cannot be removed.Ĭlass Skill: When a character reaches Level 5 in an Advanced class, they will gain that class’s unique skill. Personal Skill: All characters have a skill related to their personality. ![]()
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